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Rome total war 2 modding
Rome total war 2 modding









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This means that, if your value is a positive integer and this bool is set to true, the text will show up as green if your value is negative and this bool is set to false, the text will show up as red.Īn effect defined in just this table has no, well, effect - it has to be linked to another game object called bonus_values. Also mind the boolean in here, "positive_is_good". It will also define some UI details here, typical - such as icon, priority (which determines the order effects show up), and the "category", which determines where an effect shows up on a Character Details panel for example. This table defines a few important things - the key of the effect, to link it up to other data objects and the localised text. Please share if there are any inconsistencies.Īt the heart of all effects is the effects_table db file. NOTE: Written with R2/3K/WH2 in mind, this information should be valid from Empire to the present though. Learning how to create and alter effects is a fundamental part of being able to make meaningful edits to the game. +Melee Attack for all archers) are done through effects. For example - the income from buildings is done through effects attrition immunity is applied through effects stat changes for units (ie. Whenever you pick a new skill for a character, or gain an item, or apply a banner to a unit, or build a building - you are getting and using effects.Įffects are one of the most common game objects in all of Total War, and they drive a vast majority of any sort of dynamic/changing values throughout the game, and many game play systems.











Rome total war 2 modding